How to Make a Platformer Using libGDX

Udacity
via Udacity
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‘2D Game Development with libGDX’ explored the basics of the libGDX game framework, from simple drawing to user input.

This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you’ll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.

Instructor(s)

Peter Heinrich
Udacity
via Udacity
Free
English
Approx. 8 weeks
Self paced
intermediate