You will learn how to use the Open Asset Import Library (assimp) to import and export various 3d-model-formats.
Course Contents
(0:00:00) Intro
(0:01:29) Loading models using Assimp
(0:27:36) Part 1: Rigging, Skinning, and Animating 3D Models
(0:48:21) Part 2: Mapping Vertices of Model to Bones
(1:03:15) Part 3: Transformation Matrices
(1:19:23) Part 4: Integrating Assimp Matrices into Skinned Mesh Class
(1:28:06) Part 5: Integrating Animation Data into Skinned Mesh Class
