Unity 5: Build a Character Dialogue System

LinkedIn Learning
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Game programmers and designers are often left to fend for themselves when learning how to write, structure, and manage efficient event systems of their own making. This course has two goals: (1) to convey how fundamental programming patterns and industry standards apply to game development and (2) to equip developers with the theoretical tools needed to inject their projects with engaging narratives, resulting in emotional player investment that comes with story-driven gameplay. This course also covers story-driven game design theory, creating the building blocks of an interactive system, abstracting building blocks into a scalable management class, and more.

Instructor(s)

Harrison Ferrone
LinkedIn Learning
via LinkedIn
Paid, free trial available
English
Certificate of Completion
1h 45m
Self paced
Beginner + Intermediate