2D Game Development with libGDX

Udacity
via Udacity
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This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.

Instructor(s)

Peter Heinrich
Udacity
via Udacity
Free
English
Approx. 8 weeks
Self paced
intermediate